Instructional Technology and Design Terminology

25 Instructional Design and Technology terms

This glossary is to help me remember key terms from class to better my understanding of the subject material.

ADDIE
Noun
A description of how instructional design/development is done. Acronym for analyze, design, develop, implement, and evaluate.
Analyze
Verb
Examine methodically and in detail the constitution or structure of (something, especially information), typically for purposes of explanation and interpretation.
Audience Analysis
Noun
Working to understand who will be receiving the training and what their specific needs are.
Deliverables
Noun
A detailed list of everything you plan to produce and deliver for the training request.
Design
Verb
Do or plan (something) with a specific purpose or intention in mind.
Develop
Verb
To set forth or make clear by degrees or in detail.
Evaluate
Verb
Determine the significance, worth, or condition of usually by careful appraisal and study.
Goldilocks Rule
Noun
An approach to understanding the proper amount of detail: not too much and not too little.
Implement
Verb
Put (a decision, plan, agreement, etc.) into effect.
Instructional design
Noun
The systematic and reflective process of translating principles of learning and instruction into plans for instructional materials, activities, information resources, and evaluation.
Instructional design models
Noun
Used to define the activities that will guide the design and development of a project.
Key Performance Indicators (KPI)
Noun
A way for businesses to use concrete numbers to track progress and reach objectives.
Learning Management System (LMS)
Noun
Software used to deliver, track, and report e-learning courses.
Performance Gap
Noun
The difference between expected and current performance.
Positivistic worldview
Noun
The view that only “factual” knowledge gained through observation (the senses), including measurement, is trustworthy; any problem has only one correct answer.
Postpositivistic worldview
Noun
A worldview that proposes that any one problem may have a number of different correct answers depending on the worldview of the person attempting to derive the answer and the circumstances in which the problem arises.
Prototype
Noun
An early model or sample of a course used to test and review certain features or concepts.
Scope Creep
Noun
When a project’s scope changes, the project work starts to extend, or “creep”, beyond what was originally agreed.
Screen ID
Noun
An identifier that is present on each slide, so you can easily identify content and slides in the course.
Stakeholder
Noun
A person with an interest or concern in something, especially a business.
Storyboard
Noun
The blueprint for an e-learning course.
Subtasks
Noun
Smaller processes that make up the larger task.
Task analysis
Noun
The process of analyzing a task, step by step, to document how that task is completed.
Training Needs Analysis
Noun
Identifying what performance gaps exist and if these gaps are caused by knowledge or skills, which can be fixed by training, or something else that cannot be fixed with training, like software or equipment issues.
Training Request Form
Noun
An often-overlooked form that is used to collect information about training requests.